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The final society, the Sanguine Pact, are a Militaristic organization dedicated to overcoming their foes through any means. Each of the societies offers radically different titles, so players should be careful in choosing the right one to fit their plans. The titles are unlocked like normal Governor titles, but the later ones are only available after reaching certain eras. Unlike the rest, this Governor only has four titles and cannot be assigned to a city. After becoming a member, the player will unlock a unique Governor. Players can either accept or decline the societies' invitation, but once they join one, they'll be stuck with them for the rest of the game. These are designed to crop up in natural gameplay, and include sending an Envoy to a City-State, discovering a Tribal Village, or discovering a Natural Wonder.

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Once activated, players will be contacted by one of four societies when they reach a certain milestone. The setting will last the entire game and cannot be turned on halfway through. Players who own the Season Pass will be able to turn on the Secret Societies mode after the Ethiopia pack comes out. RELATED: Civilization 6: 6 Game Modes That Would Be Perfect New Frontier Pass Additions Secret Societies includes a supernatural twist, with Ley Lines, Old Gods, and even Vampires being introduced into the historical strategy. The second of these new game modes has recently been announced and will release as part of the Ethiopia Pack for players who've bought the Season Pass. This Civ 6 DLC lineup will eventually include eight new Civilizations, nine new leaders, and six new game modes. The Civilization 6: New Frontier Pass is a series of DLC packs for Firaxis' historical strategy title, which will be released bimonthly from May 2020 to March 2021.














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